NPR did a story about 3D printing and scanning in their morning edition of “All Tech Considered”. We had a lot of fun scanning their correspondent in Madrid, sending them the 3D model, and see the 3D printed result in San Francisco.
You can read the full story on NPR website.
Here is the model of their correspondent, thanks Lauren for playing the game!
Virtumake did a very nice tutorial for Skanect 1.0, many thanks!
First, we would like to thank the many people who gave us very useful feedback. We listened, and we are pleased to announce a new update, with the following improvements:
- New plane cut feature to create clean object bases (see video below).
- STL and OBJ exports.
- Support for XBox Kinect with Kinect for Windows SDK.
- New status tab to with better GPU and sensor error messages.
- Various bug fixes.
We have just released Skanect 1.0.1, which fixes some issues with older GPU. Also, please make sure you have the latest drivers for your NVidia graphics card.
If you still have issues, please send your log file (Settings / Open log file) to firstname.lastname@example.org.
A big thanks to the early adopters who are helping us improve Skanect!
We are very happy to announce a new version of Skanect. This is a major improvement over the previous 0.2 release, which include much better real-time scanning, coloring and post-processing tools to create nice models. Skanect can now generate models suitable for 3d printing, and the free version can be used with Sculpteo to create fully customized objects in minutes!
Check out our new homepage video for an overview, meanwhile you can see some new models we acquired during CES 2013 below.
We worked hard to improve color scanning with Kinect, here is a color version of NT, obtained fully automatically:
We scanned our friend Ludo at Microsoft Accelerator using the beta of our next generation scanner.
Having fun with MeshMixer.
This is a quick preview of what we are preparing with the next version of Skanect.
Preview of a texture mapped scene.